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Post by td on Dec 17, 2008 21:41:25 GMT -8
| - Human Bio - |
Name: Wentaran / Wenty / W'ran Turns: 20 Gender: male Rank: Journeyman Journeyman / Weyrling Sexuality: Hetero Weyrmate: o.0 not yet?
Appearance: Wentaran – also known as Wenty by those that know him – is not a very tall young man. In fact, he's a touch on the short side. His hair is kept trimmed fairly short, but it's not short enough to keep from appearing perpetually messy. In fact, it looks just as wild most of the time as Wentaran is himself. The messy locks are naturally a dark brown color, but due to all the time he spends out of doors, it has been sun bleached to a strange looking red color. His eyes are a striking blue color, though, as if he were a natural redhead. Depending on lighting, they can be a pale baby blue, or an intensely rich, deep blue color. His face is kinda long, and his chin is pointed.
He tends to wear loose clothing on his lean frame, though the past few turns he has started to put some muscular bulk on finally. He probably will never become a very big person, it just isn't in his make up. On both shins he wears what look like some pretty weird contraptions, but they're only merely strapped on sheathes. There are two sheathes on each shin, and they all hold knives. On each leg there is one long knife, and one small knife. Wentaran is not necessarily a fighter, but he's learned over the years that it's awful awkward to need a knife and not have one … whether it's cutting up your meal, getting into something, cutting rope, or fighting off wildlife from his rather important animals.
Personality: Wentaran is a nut. A fearless, crazy nut. If it's exciting, he'll do it. He gets really bored really easily, so he's almost always in motion, looking for something to do. Generally, this tendency leads him in directions that most people wouldn't dream of doing. But being fearless, he also accomplishes things that most people wouldn't have thought possible. He wouldn't think twice about jumping off a cliff. He'd just … do it. And somehow, he'd end up stuck to the cliff itself, clambering quickly all the way down. The young man has absolutely no fear of the natural world.
People, however, can sometimes stump him. Girls, especially, can really throw him one. He just doesn't understand how the female mind is wired, and trying to talk to one will usually leave him scratching his head. But even that won't slow him down much. Jumping on the back of an unbroken Runner and going for the ride of his life is just so cool, to him. No tack, no control over the animal, it doesn't matter. When he's ready to get off, he'll simply jump off, tumble to his feet, and move on to the next hair-brained activity.
Due to this crazy tendency, though, Wentaran is not at all leadership material. He does things without a thought to whether or not anyone is capable of following in his steps. Willpower he's got a lot of, and a ton of self control … quite good motor skills, actually. His temper is rarely if ever lost, and his body is totally under his control. He knows exactly how far away each toe and finger is, and is small enough to pull off some really interesting looking contortions as he's flinging himself through situations.
But, as crazy as he is when he's in control, he's something to really avoid if he does get pissed off. He's just as likely to kill you as he is to just make you think you're dead. Thankfully, he has never yet actually killed anyone … but then no one has ever pushed him that far. He's broken quite a few noses and jaws in the past, but he's never yet been inclined to kill.
History: Wentaran was born a holder lad, to Entabi and Wranz. Until he was about three turns old, he seemed like a fairly normal young boy. And then he turned four, and started getting into things. Nothing seemed to put fear into the lad. When he was five turns old, he climbed all the way to the top of the tallest building in the hold. When he had been found up there, his mother had about had a heart attack.
A rescue was mounted for the boy, but the adults were having trouble figuring out how the lad had gotten up there, and how to get up there himself. Once Wenty learned that they were wanting him down, he simply jumped off the roof in a rather neat dive. Naturally, this ellicited many loud shouts and lots of scrambling. But his father did manage to catch the boy, like Wentaran had counted on. The both of them crashed to the ground, but no one was hurt.
When he was ten turns old, he discovered runners... and after chasing the hold herd around energetically until they were all panting and lathered and unwilling to move anymore, the irrepressible lad managed to climb on one ... one that just happened to not be broke yet. The tired animal found the energy to take off running yet again, and Wentaran went for the ride of his life that he would never forget ... and he loved every minute of it! When he tired of that game, he slid off and tumbled across the ground, as the runner vanished over a hill. The poor creature was never seen again ... no one ever figured out what happened to it.
But as his personality type, he both drove the locals crazy with his antics and got bored with life there. So he took off at the age of sixteen turns, and learned a trade that played well into his interests … he became one of those who work the caravans. Whether driving a wagon from hold to hold with goods to trade, or to take tithes to the weyr, it's what he does. He wanders, he journeys, and he makes a living at it. He also gets to see a lot of countryside while he's at it, and does a lot of interesting things … and out there, no one really cares what he does. So long as the goods arrive on time, and intact.
Which means no interesting cliff face goes unexplored, no creek uninspected, every bit of terrain around the campsites gets a thorough looking over. Sadly, where he stops is totally dictated by the caravan leader, and he doesn't get to pick. If he did, he'd have explored far more of the terrain than he has... and probably invariably arrived late frequently. But in having a caravan leader, he does stay with the caravan and get there on time.
He is good at anything he turns his hand to, the only problem being that he is a self-leader, rather than one inclined to lead others. He just takes off and leaves them in his dust. For that reason alone, he does not have a caravan of his own yet.
Other: He's really gonna love flying! XD
| - Dragon Bio - |
Name: Poeth Age: Hatchling Color: Brown Appearance: Poeth, like most browns, is a bulky lad. But unlike most browns, he is slightly longer of leg and tail, making him look far more streamlined than he really is. His wings are broad and heavy-skinned, making for a powerhouse of a flier, if not a terribly fast one.
His coloring is an even tan, with some interesting markings of darker shades. On all four of his legs are faint, darker stripes near his body. They only show up directly after a fresh oiling, at which point they are dark enough to be spotted. But otherwise the marks are faint enough to largely go unnoticed. Poeth also has a dorsal stripe that runs from his ear knobs all the way to the split in his tail, the coloring quite a bit darker than his overall tan color. This coloring change also follows the leading edges of his wings.
Personality: Poeth is a stalwart, steady fellow who takes life all too seriously. While being a steady, strong individual is excellent for the Weyr, it can be quite stuffy to live with as a partner in life. His rider is going to have his work cut out for him in making this brown cheer up, and maybe do something just for the heck of doing it, for the fun of it, rather than because it will benefit the Weyr. Despite his typically short dragon memory, this bulky brown tries his hardest to remember things, and draw off of it and plan ahead for things – a very undragonly thing to do. This is, typically, a very short term plan making, as he has very short term memory. Rather than living in the moment and enjoying life to its fullest, Poeth is one to try to have a contingency plan for every foreseeable event… not that he can foresee very far.
When participating in flights, Poeth has to try to win through attracting the female to his strength, rather than actually catching her. He has the staying power, but none of the remarkable speed or agility needed.
Color Code: 8A4117
| - Candidate Information - |
Color Preferences: I really don't know, to be honest. At first I might think a small, agile color. To match that aspect of his personality. But on the other hand, I don't think that's the best. Something slightly bigger, to help slow him down some? I would not put him with a green, though, at all. Why you want the colors: So long as he doesn't end up on a green or a gold (XP) I really don't care what he gets! Why you think you deserve the colors: O.0 Stands/Sands: Stands. I am thinking of having him just delivering something, and hanging out at the weyr to see what is going on for a bit. Instead of the traditional being searched and all that. Mutations: Cool! Sure! Injuries: Don't lose him any limbs! Being stuck in rehab would totally drive Wenty up the wall! XD Anyway … stand impressing doesn't tend to be all that risky, now does it? I mean … unless he does something uberly stupid like jumping off into open space… >.>
| - Pet Information - |
Name: Shadow Turns: 7 Species: Flitter
Appearance: Shadow is a very dark brown flitter, almost too dark to truly be called a brown. He is a solid, complete shade, with no variances to the color at all. At night, when he holds still, he literally looks like a shadow of something, rather than being the something.
Personality: Shadow is a sneaky twit. He's hard to see, and knows it! Creeping up on his doesn't get a reaction anymore, but creeping up on the beasts that pull the wagons always gets an interesting reaction! He's also a really good thief … he often wanders into places, finds something he likes, and wanders back out with it in his jaws. He does it so nonchalantly that no one really ever notices that he's wandered off with something. He's got this special spot all picked out under the driver's seat of his pet's wagon that he can stash all sorts of neat things in. He doesn't seem to notice or care when things vanish from his stash, though …(Wenty does try to return pilfered items, if he can find the right owners)
Other: Shadow doesn't like felines. Especially the wild variety.
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Post by Amejisuto on Dec 18, 2008 13:04:15 GMT -8
XD Alright, well as for his history branch out on it a little more please ;3
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Post by td on Dec 18, 2008 21:10:51 GMT -8
Eh .. I tried? He doesn't really have anything to tell. Unless you want a silly novel of the stupid things he's done? Not much to wandering the wild yonder ... >.>
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Post by Amejisuto on Dec 19, 2008 2:14:33 GMT -8
Yeah, that would probably be a good idea. :3... His parents, his childhood... stuff like that.
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Post by td on Dec 21, 2008 18:55:48 GMT -8
Is that better?
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Post by Shori on Dec 21, 2008 19:08:24 GMT -8
I LOVE him! O.O -wants wants wants-
ACCEPTED AS JOURNEYMAN JOURNEYMAN WENTARAN!!!
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