Welcome to Akum Weyr, a Semi-Canon DRoP RPG. New faces are always welcome and much appreciated. Akum is situated on the Southern Continent near the ocean.
We are in current need of more Blue and Greenriders. Candidates are also needed for White Hopeth's clutch.
If you want to make a rider, please check the Statistics board to see if any are available. Transfers are allowed, but please do not make a lot. There is a reason why the Weyrlings were the only ones left alive besides their WeyrlingMaster.
Sr. Weyrwoman
{Stand In}
Luaralane of White Hopeth
Sr. Weyrleader
{Stand In}
S'yasu of White Yaasith
Jr. Weyrwoman
Illiana of Gold Dyamoth
Jr. Weyrleader
Undecided!
Weyrling Master
D'ran of Brown Sarnith
Candidate Master
Nuala of Blue Tobbyth
MasterHarper
Undecided!
MasterHealer
Undecided!
Affiliates
Disclaimer
This is a roleplay based in the Pern universe, but I don't claim any rights to anything that Anne McCaffrey has created. I am just using her wonderful world to make a fun roleplay! xD
Cyadon: Fourth Planet, New Beginning (Pern) « Result #1 on Nov 25, 2009, 9:25pm »
With Thread long gone from the skies of Pern, the dragons are forced to come up with other ways of occupying themselves. When all of Pern has been explored, the Weyrs can support themselves without the need of tithes or charity from the Holds or Crafts, when dragons languished with naught to do, the riders of Pern looked once again to the Past, to an idea had by one of the most famous Weyrleaders of Pern, F’lar of bronze Mnementh. They looked once more to the sky.
An alternate-universe, post-AIVAS Pern RPG, Cyadon takes place on the fourth planet in Rukbat’s system, a planet made tropical by the manageable greenhouse effect that developed. The Pernese have long settled on the planet and established a fairly diverse population. The new creatures on this planet have been mostly discovered and utilized, and the Weyrs have spread out and settled in. But despite the scene of peace on this wooded, tropical planet, there is a growing undertone of unrest....
A plague is what caused everything. It lasted only two and half short Turns, and still nearly killed all life on Pern. Or all life that stood between humanity and utter annihilation.
The Holds were untouched; only the Weyrs suffered loss. Dragons started coughing and riders started to weaken and tire easily. The riders, remembering history, remembering and fearing, quarantined themselves, breaking all contact with the Holds to prevent the spread. At least the people would continue existing, new Candidates would stand ready to replenish the Weyrs once the threat had passed. They would overcome and triumph.
And then the dragons began dying in their sleep and the riders followed after. To the horror of all, Queens were affected the most severely, dying the fastest, especially those close to clutching. Despair ran rampant; without their Queens, the dragons had no hope of continuation. There would be none to replace those already lost.
When it was almost too late, the remaining riders whom the plague had not yet infected set out and found a lonely Weyr far from the sickness, neither in the North nor the South. The sick were left to die; there was no way to stop this invisible menace, to prevent the inevitable. Only a handful had hope; a pair of grown Queens, seven bronzes, eleven browns, twenty-four blues, and forty greens, plus a weyrling Queen, hatched just before the plague struck, the last of her siblings to survive the onslaught. The last real hope for Pern's survival.
While the riders waited for the inevitable to happen, for the sickness to run out of flesh to feed on, they lasted through harsh winters and blazing summers. For two Turns, they waited, their despair growing. Thread was due to return in the next Turn or two; would they be safe to leave their haven when it did? Finally, the remaining dragons stopped keening for lost brethren, for there was none left to keen for. The plague had finally claimed the last life it had access to and now laid dormant, unable to infect anything else. Those left could return home.
Yet, the only thing left of what once had been were the empty Weyrs and a few bodies that had yet to be devoured by wild animals. The sickness could then only be contracted by touching the dead with bare flesh; too cautious and too fearful, the last riders did the only thing they could do -- burn the bodies where they lay and scatter the ashes between, where the fatal disease would be lost forevermore.
The riders spread out, forming three new Weyrs. One of the adult Queens took to the North, taking with her two bronzes, five of the browns, nine blues, and fourteen greens. Some stayed at the only home they had had for the past two Turns, the haven-Weyr, Sinowa. Here the weyrling Queen, now in her second Turn, took up the mantle of Senior Queen, keeping with her three bronzes, three browns, four blues and four greens. The last Queen, old and egg-heavy for the last time led her fair down to the warmth of the Southern Continent, too tired to deal with more cold and harshness. In their hearts the dragons and riders carried the memory of those lost, and in their blood they carried the vaccine that the Weyr Healers had dedicated most of their time in solitude creating. Even if the plague had escaped complete eradication, it would never again harm Pern's defenders. Nothing of its menace would ever again threaten the future of the planet...
...No one ever stopped to consider the side-effects.
- Gold Bellanath is soon to Rise, which means a Weyrleader will be picked!
*Flight is scheduled to begin on October 30th.
- Bronzeriders are still up for grabs so hurry up and get them before they are gone!
- Green Alith is also soon to Rise! Will her Weyrmate, Blue Ieth, catch her yet again or will some other dragon take Ieth's place?
*Flight is scheduled to begin on November 10th.
- The vaccine has worked! Everyone is healthy which means the plague is gone for good! A Gather is to be had as a celebration!
- Flitts! Three flitts are going to be up in the air soon! Which means some more flitts to those deserving, plus a clutch is already in the kitchens, ready to hatch.
- Otania plans on making a council to help keep track of things. Only a few lucky people will make the cut! Will your character be one of them?
- Contest are going to up soon! Once we get more members that is.
AIVAS does not exist, and the dragons still fight thread. This is how it looks to always be, and why not! Dragons need this purpose, as it is proven many times over in history. Yet, it seems it is a waning threat, as the star passes once again. Thread falls less often all the time now, and clutches are becoming smaller. A time of easy breathing is on its way. Or is it?
In these smaller clutches though, some odd dragons have appeared. Female bronzes are just the start, what will come from this last clutch of Viriths?
Because this surely is her last clutch, the great golden queen lies dead from a thread fall tragedy.
Something happened last thread fall, the last queen made her flight as it fell.
It wasn't that the queen was ignorant to the thread fall, the thread was not meant to fall at that time. Something made the threads fall irregularly, not that that hadn't happened in the history of Pern before, but it wasn't something that was expected. Not only did it fall out of pattern, it fell in the wrong area of Pern than expected. It should have fallen closer to the south, not so far to the west.
The bronzes should have been fighting thread, but that instinct to fly the queen was stronger, and that urge took over. Thus Benecio dealt with a tragedy it was not accustomed to.
Leaving Benecio to deal with the thread that fell and destroyed most everything. At least everything around Benicio Weyr was in ruins. The browns, greens, and blues still fought, but with only the high level wing and with how erratically the threads fell, it was a dismal day for the Weyr.
The other dragons flew to fight thread, they returned thread scored and injured to the point where many of them were out of action for a while. And with only one wing, only a rough third of crops managed to be saved by the ground crew. All the burrows were found and burned out.
The queen was flown by the bronze who caught her, but when the flight was over and she came back, she was badly thread scored. It effected the clutch severely.
Many of the eggs were either too large or too small, 7 eggs in total there were, one could have passed as a gold, it surely looked like a gold, but it was not laid aside from the rest of the eggs. It was laid among them like it was any other egg. The queen herself passed days before the hatching, and her opaque body lay near the eggs of the sands, an ever silent sentinel of the last clutch she bore.
Today is the hatching, and no one knows what to expect. The Weyrwoman is devastated by the loss of her dragon, and the Weyrleader was driven to suicide, flying with his dragon between, never to return. With the death of Virith there is no queen in the Weyr. If that glimmering egg is not a Gold, the Wyer will be for the first time in it's history, queenless.
The entire Weyr is mourning the loss of their queen, and many are hopeful that the egg that seems like a potential queen, will indeed be the answers to their hopes.
But a call for a transfer has been mad as well. For no weyrling could lead the Weyr from hatching.
Add in the struggle for survival as Benecio weyr has lost its only gold and oldest bronze, and you have it! This is Benecio weyr, located on the Western coast. Can it cope with the deaths they have suffered? What happens when thread falls again?
Will the transfer queen be the answer? Or will that glimmering egg that keeps everyones hopes from plummeting?
Irichan Weyr - {Steampunk Pern} « Result #4 on Sept 9, 2009, 7:57pm »
Time deteriorates memories, records, and sometimes sense. Steam became Pern's new engine. It wasn't long before someone made a steam-powered airship that could clear the sky of Thread without the aid of dragons. Factories popped up, dragons declined, and eventually Holds stopped tithing. The dragonriders feared that their power might decline.
Fortunately, the crafters had a similar fear. Their work was being replaced by machines. Together, the upper-rank Crafters and Dragonriders devised a crazy concept that would become law 730 years later.
The Church of Dracol became Pern's social system. On the very top were the Queen riders. The second tier went to the High Priests, talented Crafters and firm believers in the Faith, and the Bronze Riders. The third tier belonged to the other priests and the riders of the mysterious yellow dragons. Then were the brownriders and the Lord Holders, both of which could be excommunicated if found associating with other causes. On the very bottom were the Blue and Green riders, beneath even the drudges in the new religious system of Pern.
The rigid nature was more inflexible than the caste system, and has become a way of life for everyone on Pern. But not all accept it...
There were two Weyrs left by the --Benden and Telgar. Telgar had but one Gold, while Benden had three. One such Gold rider, Brissena of Airunth, had gotten it into her head that she was some form of God. She asked for command on the grounds of her belief, but Lania of Gold Oberith only laughed. Annoyed, Brissena used the tributes from her hatchings and gifts from devout believers to fund a new Weyr.
She founded it in the Southern Barrier Range near the large city of Rabastre. It was built as a tribute to the Gold herself, a permanent monument to the Church of Dracol. Thus, Irichan Weyr was founded.
Only eight sevendays ago, Airunth went between with a dying Brissena on her back. Since then, the just-past-weyrling Junior weyrwoman Merope has taken over. Her Gold Bressith hadn't even experienced her maiden flight, and tensions began to appear.
Now, Gold Bressith grows egg-heavy. All eyes are on the young Weyrwoman, and not all are friendly.
Come join us at Irichan Weyr. We're a very new Pern RPG in which Aivas was never discovered. As a result of this, there have been no Long Intervals. It's set 3598 years after Landing in the forty-second Turn of the Sixteenth Pass. It features not only the opportunity to play in an interesting steampunk society but the chance to play as an airship pirate, a Steam Technician, a priest, or perhaps a member of a cult that isn't supposed to exist.
We boast only two mutations. Only one is a "true" mutation, and that would be the flightless yellow. The other mutation is albinism, which causes loss of color in any dragon. Previous Weyr affiliation means nothing to Irichan, and this is a great place to bounce back after a rough time at another place.
We have a dire need for Candidates, as our Senior Gold will be laying a clutch soon. Lots of role play will happen in the leading-up to the Hatching, and that means more custom dragonets. Who knows, there might be a gold in the clutch.
Currently Accepting: 3 Bronze Dragons - Once these Bronze dragons are gone, no more will be accepted! 6 Brown Dragons - Once these Brown dragons are gone, no more will be accepted! Two albinos of any color, except yellow Candidates of either gender; male ones will be loved, though a good selection of female candidates will also be appreciated Whers of any color, including Gold A Weyrling Master
Unique to Irichan: The Church of Dracol - The rigid social-structure of the Steam-powered Pern. Yellows - Also found on Firestone RPG, these flightless yellows might seem useless, but there are a lot of unsung perks to being a yellowrider that are special to Irichan. Airship Pirates - Need I explain more? The Cult of Disfavor - Most say it's just a myth made up to scare children, but others say the Cult exists, and it intends on the destruction of the Golds and Bronzes. Automatic Fire Lizard - By joining Irichan, you get one fire-lizard of any color but Gold or Yellow. There is no prerequisite besides joining.
Upcoming Events: First Hatching at Irichan - The Clutching will happen as soon as all the details are worked out and we get more candidates. There will be a lot of role play going on up to the Hatching itself. It might even contain a queen egg. Wher Hatching - For those left Standing at the first Dragon Hatching, there will be a chance to get your hands on some whers.
Other plots will come up as we get more members, including something involving the Cult or perhaps airship pirates.
Faranth Guide Your Steps big brother is watching you
Are you looking for an active, canon Pern role-playing game? Solaria Weyr might be able to offer you just that. With a friendly group of players from the US, Canada, and the UK and an admin who listens to what the players want, we're an exciting and ever-evolving game. We offer an active Hold and Harper Hall (the latter introduced due to players' requests), on-going and short-term plots, and an alternative 8th Pass to explore, where women are beginning to break free of their traditional roles. And if you're interested in dragons, we run hatchings with dragons written individually for their weyrlings-to-be.
So what's going on now and in the future? We have: - Weyrlings from our latest clutch up for adoption - Solaria's only female blue rider up for adoption - A fire-lizard clutch in early August - An on-going plot involving tension between the Weyr and an NPC Hold - A hatching planned for the end of this year - Our first anniversary on the 15th of August
If we sound like the place for you, why not come take a look?
Gold, Green, Brown, Bronze & Blue, High Reaches dragons will always fly true!
Twin Falls Weyr is a noncanon D.R.o.P. roleplay meant to give you more out of your roleplaying experience.
Our plots are unique and dark which is why we're rated R !
SO WHAT'S GOING DOWN?
Four turns have passed since the founded of Twin Falls, and so much has happened. The disease which destroyed the former Blue Cove Weyr still ravages the populace, taking many lives along the way and twisting the shapes of the dragons into hated mutant creatures. A man named Jarak, founder of the Wingclipper craft, gave Twin Falls a temporary cure for the sexually transmitted virus: to clip the wings of dragons, hobble the sickened whers, and stone the tainted firelizards.
Many people rebelled, and the Weyr was split in two, half fleeing to the remnants of the destroyed Blue Cove, trying to build a new home for themselves by the name of Skybound Weyr, but High Reaches Weyr starved out the rebels that dared let the diseased persist, making the rebels stretch their resources for a turn until they at least became one with Twin Falls again, their silver queen taking claim as Sn. Gold in place of the former Weyrwoman's clipped queen. Now with an obviously diseased male Weyrwoman (a title to laugh at to be sure), Twin Falls is barely holding on. Many have died, many more are on their way to the land between. Even the Master Clipper Jarak has succumbed to death. No one is safe.
Yet a strange man has just arrived at the Weyr offering a vaccine. Can Twin Falls trust another man who claims to have a cure or are the weyrfolk and their dragons doomed before they even try?
It is the middle of the 9th pass, AIVAS was never discovered and the Red Star still rains Thread down on Pern. The dragonriders were in vast numbers and easily met this threat, new weyrs having to be founded on both the Northern and Southern continents to prevent over-crowding. New Holds flourished and prospered and wealth grew abound about Pern.
Until the unexpected happened...
One night, the night sky became ablaze with the fire of a falling star, plummeting to Pern at an alarming rate, slamming into the mountains of the Northern Continent with such force, it cracked the ground and sent earthquakes across the Northern lands for days. Days after the impact, the natural wildlife began to die, animals cropping up dead, even when they were in perfect health. It spread through the Holds fast, wiping out every last living thing and it finally reached the Weyrs. Whatever this 'virus' was, it hit hard and fast and the healers were unable to come even remotely close to finding a cure or a way to slow it down. It affected humans, dragons, whers, and firelizards alike, killing them off within a few candlemarks of infection. Those that could fled the Northern Continent, but the virus followed them to the Southern Continent and wiped out the weyrs and holds there as well. Few escaped the touch of the virus and those that managed to survive are still infected with it, the virus having gone dormant after running its rampage across Pern, killing off over 90% of the population alone. The survivors struggled to make a living and the few dragonriders left had fled to the deep reaches of the Southern Continent.
After 10 Turns, things appeared to be turning around for the Pernese that had survived. Small holdings were re-established and the people prospered from a sudden lack of Threadfall. None had heard from the dragonriders and believed they had all died. Things began to look positive for the population... until a Thread chart was discovered.
The absence of Threadfall was due to a spontaneous and short Interval that would only last another 15 Turns. The people began to panic, if Thread fell and there were no dragonriders to fight it, they were all doomed. So, the small holdings near the Southern's coast put together an exploration team to travel deeper into the continent in hopes of finding a surviving weyr.
And they succeeded! 10 dragons hatched and Impressed, including a gold queen. A surviving dragonrider was also discovered and is now training the weyrlings! To add to the good news, firelizards were discovered, 19 eggs having hatched and Impressed to their new owners. Hope now slowly seeps through Pern as all wait for the dragons to grow and the queen to fly...
~*~Current Events~*~ 1st Hatching Weyrlings are currently undergoing training!
The wheels of our plot line are turning and we need more people to come join us in the coming chaos and adventure.
Begining of Pern « Result #8 on Jun 14, 2009, 11:51am »
Site Name : Beginning of Pern Website : http://z8.invisionfree.com/Beginning_of_Pern/index.php?act=idx Server : Invisionfree Lead Admin : Requiem Sub-Admins : None (Searching for 2 sub admins) Mods : None (Searching for 3/4 Mods) Status : Newly opened
It was the beginning of the first pass, and dragonriders had just begun taking to the sky in defense of their home, but before too long, many realized that the lush south was simply too vast and too overgrown to protect properly, and the dragonriders and holders made the decision to leave their heated homes and move North... And many did, trading their wooden houses and their vast information for cold stone caverns and the loss of said information, but one small group broke away... Headed by twin Queens, Havareth and Zujath, a group of one hundred dragons and their riders set up an encampment in a snowy mountain territory on the previously uncharted western continent. While it was a hard life, and took much out of the riders, food was plentiful enough and life was quite good for them, Thread falling more rarely. Two holds sprang up quickly, Konta and Arawn Hold, and the weyr was soon named Arawn, the names of the riders of Havareth and Zujath combined.
Three turns passed quickly, and the numbers increased from only one hundred pairs to over three hundred, though candidates were increasingly hard to find, and many of the holders began to dislike their dragonriding 'overlords', Konta especially, and said hold began to hide away some of their eligible children, while Arawn Hold was a much more accommodating. That is, until a sudden illness began wiping out flitters all across the large island, literally making them fall from the sky on their appointed errands. The only sign was a slight loss of color, then a loss of appetite, and finally the flitter's heart simply stopped. Just as a third Hold was rising from the snowy high mountains and coming to make a name for itself, a rash of deaths swooped down, and within the first two weeks of the first firelizard death, over one hundred flitters had died, and soon the illness jumped to the few whers that had made the transition, wiping them out even more quickly than it had the flitters.
And then, what everyone had been expecting and dreading came to pass. With its fuel burning down, the virus made the jump from wher... To dragon, where it would soon come to be known as Dragon's Bane. The smaller the dragon, the more likely they were to die, and within the first few months every single green and blue were gone, and half the browns. Thread fell and without the grace and agility of their smaller brethren, as well as the numbers, the three Holds were left to nearly fend for themselves, two rather large groups splintering off and joining with the few Holdless that existed, one group fleeing to the plains and becoming Raiders, constantly hounding the holds and weyr, and the second to the sea, becoming quite literally Pirates. In an effort to stem complete chaos, the last of the original scientists did the best he could to create a new beast, using vials of wher blood and several canines to act as carriers. The first few experiments were deemed complete failures, twisting the dogs from the inside out, or killing them days after the genes were introduced.
Nearly a turn later, practically all the dragons were gone from the skies and weyrs, but with that horrible twist of fate came a slight glimmer of hope.. The first 'litter' of wherhounds were finally born, and though there were fumbles, eventually seven of the creatures bonded to humans, surpassing all previous expectations as the proved more intelligent than either whers or canines, easily capable of speech, nearly as smart as dragons. Four went wild, after showing that they did not necessarily need to bond, but they would still protect and occasionally come in contact with humans, as long as they were left to go their own way and not hunted or harmed.
But on the heels of this great discovery came a great tragedy. The sister Queens who had given birth to the weyr would, in the end, be the death of each other when they Rose together, one triggering the other's Flight until they flew upwards in a screaming rush, bits of gold and ichor flying as claws tore into each other. Several males were injured before the pair could be dragged apart, Brown Tuth forcing a Catch on Gold Havareth, the far more grievously injured of the pair, while Zujath went on to be Flown by Bronze Letherenth. Day by day dragon's died, until it was down to twenty, then ten, then five... Though desperately needed, the virus mutated too quickly for any hope at catching it, and it was soon known that if there was any chance at all to stop the disease, all dragons would have to die... Finally it was down to Havareth and Zujath. The pair's enmity was unmistakable, even as Havareth quickly lost strength, and though she made it to her Clutching day, squeezing out sixteen eggs, before her injuries and the weight of her illness drained her, unable to even summon the energy to Between. Eleven of the eggs were obviously dead, their shapes deformed and somewhat crushed. She died that night, just before Zujath took to the sands, amidst the keens and cries for their other Queen.
Gold Zujath, somewhat less injured than her sister, was obviously struggling as well as she laid twenty four eggs, including two Queens, but there was already a plan put in place. Looking at her eggs, Zujath looked at her rider once more, gave a croon, and left, Betweening away as well, never to return. Removing herself from the equation, the last dragon on the western continent, would also remove the chance that the virus would be passed on, thus ensuring that at least some of her children would live. Her rider very nearly went insane, but she knew her duty, and remained, a vigilant wraith over the sands and the nineteen healthy eggs that remained after those considered 'dead' had been moved aside, no one able to destroy them, or take them Between as was proper. With the wherhounds growing and getting ready to prove if they are fertile or not, and the eggs getting set to Hatch, with raiders on their doorstep and pirates at the hold's walls, it will take nearly a miracle to get this weyr back on track and keeping their people safe.
*We have a dragon clutch, the last on the western continent, in place and waiting for candidates! Candidates for both dragons and wherhounds are being accepted, as well as all ranks of wherhounds. Come check us out, you won't be dissapointed!
Re: Lost Dragons... « Result #9 on Jun 12, 2009, 1:24pm »
THE LOST DRAGONS
There are some stories that were never meant to be told.
There are some things that should never have happened.
There are some creatures....
....that never should have been born.
Dragons are meant to protect. They are designed that way, the need to defend humanity woven into their very genetic makeup. They are incapable of lifting so much as a claw against others except under the most dire of circumstances, unable to wish dead anything but Thread. All of their aggression is channeled straight toward that evil and ancient energy. Fighting Thread is the purpose of their existence.
So what happens when Thread disappears?
So what happens now? A new Weyrleader has been chosen. A foreign rider just recently moved to Sinthera. What secrets does he hide behind the mask? A murder case has gone cold, but it is not forgotten. A Weyrleader was killed, and yet no one seemed to care. Who could possibly have killed a dragonrider, and how have they gotten away with it? The ferals have gone quiet up in the north. Hardly any children have been stolen since the Solar Flight was seen. What menace is brewing in the northern reaches? With a Gold recently caught, the promise and hope of a clutch now hangs in the air. But now blues, greens, and turquoises take to the air in Search. What happens if there are not enough candidates?
SINTHERA WEYR
It had been five hundred Turns sine the last Pass ended. Pern was finally safe. Thread would never return again. That much was certain. The riders knew it. The dragons knew it. Though some still doubted - after all, Thread came back once before when it wasn't supposed to - Holders knew it as well. The Pernese people no longer lived under a hostile sky. Over the centuries, they became accustomed to that - that feeling of security. Of being able to let their lands grow green and their children play outside without fear. The dragonriders, too, became used to their new position in life. They scattered, wandered, and consolidated into groups as they chose, finding whatever work was needed and getting it done. For them, it was simple.
It was not so simple for the dragons.
True, their ultimate goal had been accomplished - Thread was gone. But with it had disappeared the dragons' purpose for living. Their lives became meaningless, they little more than beasts of burden, seen by the world either as tools for use or pets for enjoyment. And all of their fighting instincts had nowhere to go.
At that five hundredth Turn, they panicked. Some began attacking clouds and birds, anything they could find in the sky that could even possibly be mistaken for Thread; some fell into a catatonic state of shock, unresponsive to all but their riders.
Sinthera Weyr, far in the North, was hit the hardest. The newest Weyr, it had the youngest dragons - the least experienced, the most excitable, the least able to imagine a world without a purpose. They were not used to accepting things the way they were, and their young, fresh instincts were the strongest.
Eventually, the panic eased. The shock began to settle down, the dragons were reassured by their riders, and everyone thought the worst was over.
They were wrong. The dragons' panic and anxiety had translated to stress - and as we all know, stress can result in less-than-desirable consequences, both mental and physical.
Strange things began to happen at Sinthera.
Against the odds, a green clutched. That was all well enough. After all, dragon numbers were dwindling, and most dragons hadn't chewed firestone for centuries. And the clutch was, to all appearances, a fine and healthy addition to the species. A few more greens and blues wouldn't hurt anyone, would they? But, come Hatching time, it became obvious that something was off. The eggs were fine, the dragonets were wrong - a green the size of a brown, a dead miniature bronze, a strange black creature, a white, a turquoise hatchling shaped more like a wher than a dragon, a gold that was not fully female.
Three Turns later, that very gold, who had become senior queen with the death of the only other gold at Sinthera, Chased after a Rising green.
That same gold, days afterward, Rose, and was Chased and Caught by blue Yidoxeth.
The Weyr was shocked. Some were scandalized by the whole affair, but most only shook their heads over it. That would probably be the end of dragons at Sinthera. Who would have thought that this bizarre coupling could actually produce a Clutch? If one did, everyone expected it to be a clutch of greens and blues, perhaps a brown if they were lucky.
But the clutch was huge. No one had seen a clutch of over twenty in hundreds of Turns, let alone forty-seven. And not one, not two, but three gleaming golden eggs lay on the Sands. None of the eggs were the right size, either; even the smallest were far larger than the eggs that had been laid lately. They were more like the eggs of days long past, eggs the likes of which hadn’t been seen in five hundred Turns.
And as it turned out, they weren’t right, not in the slightest.
All clutchmothers are aggressively protective, but Zajadisth was overly so. The only other one allowed near the eggs was Yidoxeth; anyone else was killed on sight, unless someone arrived in a very timely fashion and could save them from their wounds. No humans, not even the parents' riders themselves, were allowed anywhere near the Hatching Sands. When the time came for the eggs to hatch, the Candidates had to wait against the stands, as far from the eggs as they could get, and the parents of the clutch hid each egg’s hatching, allowed the hatchling to go forth and find its partner only once they were positive it would be alright.
The first few eggs went perfectly well. Wonderfully, even. A bronze, a blue, two greens, a brown, another blue, and three more greens emerged, found their humans, and left the Sands to find food. They were unusual, all of them huge for their color, but that was expected given the size of the eggs, and there was nothing else different, nothing wrong.
That changed with the tenth egg.
It was one of the glistening queen eggs. Zajadisth wouldn’t let anyone see the egg crack, so no one but Yidoxeth knew why she gave a surprised bugle at the hatchling- but they soon found out. The golden mother fell away from her daughter, ichor dripping from her chest, and everyone stared in shock as the hatchling- not the gold, for it was no gold- stormed past, attacking her father. Unable to counterattack his own daughter, Yidoxeth backed away, half-panicked, nearly smashing open three eggs before realizing the hatchling had moved on, at which point he became calm again.
So, the spectators realized, maybe this hatchling was gold after all. As she moved the light caught the sheen of gold that lay over her hide, throwing it out from her like an aura. But she seemed more bronze than anything, a deep copper cast with gold, with two lines of silver slashing across her eyes and tracing down to the tip of her tail. The candidates panicked as she approached, many shoving each other in their haste to get out of her way - wisely, for she walked over those in her way without a second thought, their screams reverberating through the stunned, silent air. Not finding what she was looking for, she leaped up, fluttering into the stands - such early prowess at flight would have been a cause to celebrate, under different circumstances - and beginning a new rampage there.
She calmed almost immediately, however, and sat, wrapping her tail docilely around her paws as she stretched her nose toward a young boy of no more than seven or eight Turns. Her eyes, previously a dual spiral of red and yellow, turned rainbow as the boy threw his arms around her neck and whispered her name. ”Idraveth,” he said, his voice warm and blissful, in one word forgiving her for the carnage and promising that he would always remain, at her side, as he had always meant to be.
Come, Mine, she told him, not bothering to hide her words from the rest of the Sands. Let us leave these fools behind and be free, as we were meant to be.
The boy happily clambered onto her back, helped along by her gentle nose, and as his terrified mother lurched forward to take him back, the bronze-copper-gold rose into the air and went between.
The hatching had been continuing, forgotten, and now the unnoticed hatchlings raced forward, some helping their injured chosen, some walking proudly off the sands. They were normal, every last one of them, and continued to be so.
At last only the two golden eggs remained. They were silent- duds, many whispered. Zajadisth and Yidoxeth, refusing to believe it, each went to an egg, tapping gently with their claws.
A pause.
Answering taps resounded from both eggs.
As one they exploded, as though the dragons inside had planned it. Their parents had to bring their wings up to cover their faces, but luckily no one else was near enough to be hurt, most of the candidates gone and those who remained pressed against the stands in apprehensive fear. The dragonets rose to their hind legs, bugling their arrival to the world, standing next to each other as though to make the difference in their hides obvious for all to see. One, obviously male, was black as the darkest night, the color broken only by the smallest points of light, while the other was almost a proper queen, her hide pale, gleaming gold, and would have been but for the black and gray lines that snaked across her.
As one, without even looking at the candidates, they went between.
None of them were ever seen or heard from again, and many presumed that they had gone to their deaths, though the parents had not keened once. The boy, in fact the young Lord of a nearby Hold, who had been chosen by Idraveth was mourned as dead, and a new leader was selected for the holdings he had left behind. Over time, the incident faded, almost but not quite forgotten. Yidoxeth lost Zajadisth's next Flight to a bronze, and life went on as normal.
Until fifteen Turns later, when a journeyman beastcrafter, traveling in the mountains, saw a sight that made him turn his runner around and flee - a dragon, bronze with lines of copper and a golden aura, streaking across the sky, followed by a male black as night with points of light in his hide, another of cloudy green and orange and deep blue, still another so brilliant shining silver that he hurt to look at.
All of a sudden, the ever-increasing disappearances of children under fourteen Turns were explained.
The lost dragons of Sinthera were forgotten, but not gone.
A Turn has passed since then. Some are excited about finding the ferals, but most most are terrified for themselves and especially their children - no one wants their young children to be taken as candidates to a hidden and unknown Weyr among seemingly vicious dragons. Some blame Zajadisth, some blame the long-dead green that Clutched her, and some blamed Yidoxeth; one person even managed to get close enough to murder his female rider, who had just become Weyrleader again (the news of their rediscovered children seemed to have strengthen the bond between the two dragons once more), throwing Sinthera Weyr into even more turmoil. The more that is discovered about the feral dragons, the more questions arise, and the more people come to fear them.
What are these creatures, born of aggression and fear, capable of? How did they survive? Why, despite their obvious scorn for other dragons, have they once again allowed themselves to be seen?
What happens when those born to protect turn to attack?
Golden Skies Weyr « Result #10 on May 26, 2009, 7:33pm »
It is the 18th pass on Pern and a lot of devastating and life changing events have happened in the pass centuries. AIVAS was discovered in the 9th pass and his plan to eradicate thread was set in motion. Things seemed to be going according to plan and Pern prospered with the new technologies that AIVAS taught. The pass ended with what every thought would be the end of thread. A long interval then began in what people thought would be an eternal interval. They were wrong. Five hundred years passed and all of a sudden one clear day the unthinkable happened. Thread came back. Pern was nearly destroyed and hundreds of thousands lost their lives including the mighty dragonriders. Emergency actions were put in motion and humanity on Pern pulled together to survive.
More passes and intervals came and went. People now were use to the idea of thread falling on their planet and were prepared for it. The weyrs prospered. A pandemic then struck Pern once again and devastated the planet, leaving the weyrs desolate and the holds sparse. Humanity is a hard beast to kill and once again from the ashes people fought back to rebuild their world. Pern saw peace for many turns after that. Sometime around the 16th pass Pern found itself the victim of a horrible meteor storm. Most of the meteors either passed by Pern or burned up in it's atmosphere. Unfortunately there was still enough to get through and strike the surface to do more damage than thread ever did. The people were not prepared for it, nor did they have any way to stop it. On large meteor dove into the ocean and the tsunami that was created by it wiped out all of the settlements on the southern coastline. Smaller ones struck the continents leaving horrible scars on the planet's surface. The largest meteor to get through struck the northern continent in the Benden area. No one still in the area made it out alive.
After the storm quit, so much dirt and dust was thrown into the air by the meteors that the sun was blocked for almost an entire turn. Not only was a lot of the holds destroyed by the meteors, but thanks to the sun being blocked crops would not grow. The leaders of the world that was left had to decide what was best for those who were still alive. After another two turns of debating and planning and founding out how many survivors were left, it was decided that the best course of action would be to find a place that was large enough to house the whole of the people. The population of Pern was dwindled to only a handful of what it use to be. The only place logical to be made into a new home was the huge crater that was left on the eastern coast. The crater that was made from the meteor was so large it took a dragon half an hour to fly straight across it.
It took a lot of hard work and dedication, but eventually the crater was turned into a fairly decent home. The crater was naturally divided by a small wall. The smaller section of the crater was made into the hold and the larger part was made into the weyr. Two intervals and a pass later and life is back to normal. The hold was named Juniper Hold and the weyr was named Golden Skies Weyr. Things are run a bit differently than they were in the old days, but life is fairly good. The crater is getting a bit crowded and tensions are beginning to rise. What will be in store in the near future?
This is a brand new weyr and we are in need of everything. There is a wher clutch of 6 and a dragon clutch of 15 in need of candidates. The weyrleader position is up for grabs. The next gold to rise will be given the honor of Weyrlady and Junior Gold. The male to catch her will be the Junior Bronze and his rider the Weyrsteward. Masters in all crafts are needed, and characters interested in running for the council seat for Juniper Hold.
Here is what Golden Skies can offer you.
-There is no character approval, once you make a character consider them accepted. If there is a problem an admin will PM you about it. -A fun environment in a future Pern that is a bit more technologically advanced than 9th pass Pern. -This is a semi-canon Pern rpg. Mutants do pop up every now and then. -This is a very laid back sight where the players are the driving force in the plot line. -THERE IS NO LIMIT ON GOLD AND BRONZE RIDERS!!!!